The Design of C++ Standard Components
In the Getting Started
section, we described two product goals:
(1) to reduce C++ programming errors through
abstraction and simplification of interfaces,
while (2) maintaining the levels of
efficiency that C programmers have come to expect
from both the language and its
libraries.
Because these goals are often at odds, meeting them has required making
careful design trade-offs. This topic is about these trade-offs.
The first few sections of this topic concern efficiency and the techniques
we used to achieve it.
The final section addresses a more controversial topic:
``Inheritance: why we have mostly avoided it''.
NOTE:
It is not necessary to read this topic in order to use C++
Standard Components, but reading it will give a better appreciation of
why the components have been designed in the way they have.
Next topic:
Kinds of efficiency
© 2005 The SCO Group, Inc. All rights reserved.
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